Producing a dice-based survival city builder set on a mysterious ringworld.

Platforms: PC, Switch Publisher: Lightbulb Crew (at the time)

https://youtu.be/so7kxmLXgU8

🧑‍💻My Role

  • I collaborated closely with DestinyBit’s game director on the creative direction of the game, providing critique and in-depth analysis on all aspects of the game, design (gameplay, economy, ux, etc) or otherwise (visuals, music, narrative etc).
  • We established the production plan (with expected features and content for each major milestone) according to our targets (platforms, timeline, quality, budget), and helped the development team prioritize their efforts accordingly.
  • I provided support to the business and marketing teams planning various release scenarios (from Early Access to sim-ship Premium release on several platforms), informed by an extensive benchmark of competitors and industry best practices.

📝 Key Takeaways

  • Creating a truly developer-friendly, sustainable publishing strategy requires a strong commitment across the entire organisation. Building a trustworthy relationship and empowering game teams to deliver the best possible game, is hard, but very fulfilling work.
  • Curating a great, coherent lineup of games requires more than data. Sometimes, you got to trust your gut. Rolling the dice on a small team with a short slide deck, a basic prototype but a strong vision can yield wonders.

🤩 Proudest Moments